European video games and immersive content
EU Funding & Tenders Portal CREA-MEDIA-2027-DEVVGIM · Creative Europe Programme (CREA)
| Funder | European Commission |
|---|---|
| Status | open |
| Opens | 30 Sep 2026 |
| Deadline | 02 Feb 2027 — 95 days |
| Action | CREA Lump Sum Grants |
| Official page | https://ec.europa.eu/info/funding-tenders/opportunities/portal/screen/opportunit… |
| Last checked | 2026-10-30 06:02:40+00:00 |
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| Instrument | CREA-LS |
|---|---|
| Stages | single-stage |
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Scope
Scope: The objective of the support to Video games and immersive content development is to increase the capacity of European video game producers, XR studios and audiovisual production companies to develop video games and interactive immersive experiences with the potential to reach global audiences. The support also aims to improve the competiveness of the European video games industry and other companies producing interactive immersive content in European and international markets by enabling the retention of intellectual property by European developers. Expected results Increased quality, appeal, feasibility and cross-border potential for selected projects. A stronger position on the European and international market for video games developers and companies producing interactive immersive experiences. Description of the activities to be funded Support will be given to the development of works and prototypes of interactive narrative storytelling with original content and/or quality gameplay intended for production and global commercial exploitation via PCs, consoles, mobile devices, tablets, smart phones and other technologies. The aim is to provide funds to video game production companies and other companies producing immersive content to develop works with a high level of originality and innovative and creative value, and that have a high level of commercial ambition and extensive cross-border potential to reach European and international markets. This will allow for further investment in innovative European content and increase the competitiveness of European companies in the digital global market. Applications should present adequate strategies to ensure a more sustainable and more environmentally-respectful industry and to ensure gender balance, inclusion, diversity and representativeness.
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